The institute gives you relay grenades which are useful and can be used anywhere to call in syths to fight for you.
Perks of siding with the institute fallout 4.
My favorite so far is the minutemen.
Apparently the new survival only lets you port to the institute from anywhere but only lets you port out to the c i t which means the brotherhood holds the best fast travel method though if you avoid completing the game you can fast travel to institute go out to the c i t then use the vertibird to travel where you need to.
I enjoy using the artillery especially when you use it when in range of two or more settlements.
It s a shame they don t let you play a more lawful evil toned character as really i find it hard to imagine the sole survivor as the voice actor portrays them ever siding with the institute.
This point can be expended on an increase in the rank of a primary special attribute or on one of the special perks.
For fallout 4 on the playstation 4 a gamefaqs message board topic titled siding with the institute and lowkey claiming the moral high ground.
Every rank of the special attributes and perks costs 1 perk point.
Capture torturously transform them into being where the pain of the process drives.
Each time the player character gains a level they gain a perk point.
The new perk system of fallout 4 has merged with the skill system of previous games.